Ive been trying to think of another good post that would help out all the upcoming elemental shamans of Azeroth. My last post was on how to spec and what talents were best and how they worked. But there is so much more than a good spec. If you dont know how to use it, it means nothing. So right now I want to explain what I believe are the most important things to focus on in a raid setting.
Disclaimer: These are my personal views having played an Elemental Shaman. This is how I went about raiding wise and it has worked fabulously. If you have alternative views, please post them in the commments section. Thank you.
Lets face it, your not gonna do any damage if you cant hit the target. Spell hit increases your chance to hit the target, therefore increasing your ability to do more damage. The hit cap for casters if 17% hit, or 445.94 hit rating. Now this is not including our talents that reduce our hit cap to 14%. This reduces our hit cap to 367.24 hit rating. But in a raid, there are even more chances to lower your required hit rating.
A raid will most likely have a boomkin or shadow priest to increase your chance to hit another 3%, dropping our hit cap to 11% (288.55 hit rating). Finally, if you are Alliance, then you are a draeni with the natural talent of “Hit rating Increased by 1%” to our final hit cap of 10% (262.31 hit rating). You should have some extra hit gear available if a shadow priest or boomkin is not available to maintain your hit. This should be the first thing you gem for, even if its just 16hit gems, you need them first.
I believe crit is the next thing to focus on. With more crit, you lower your mana cost of your damaging spells and increase your crit chance by an additional 5% for 15 sec. I always aimed to have at least 30% crit unbuffed. I found this to be a good aim because it will raise your crit to 35%, or just over 1/3. So every three moves, at least one should crit replenishing the 15 sec buff of extra crit, and giving the reduction of mana cost for two spells. This is next thing you should gem for as long as you stay hit capped.
Next in line would be spell power, the strength of a caster. I dont feel I need to explain why this is important. Its spell power. Spell power, meet caster. Caster, meet spell power. This is where most of your gems will go once you have the hit and crit to back it up.
This is the last thing you should focus on. This stat will increase your cast time, which is nice, but not nearly as important. Haste will aslo come with gear. I dont believe you should ever gem for this.
With these four stats, you should see your dps increase dramatically and more invites flying your way. Gratz on the dippis and keep hunting for those purples.
Lightningrod, Master of Mechanisms