Archive for the ‘Ins and Outs of Lightning’ Category


What Should I Focus On?

March 23, 2009

Ive been trying to think of another good post that would help out all the upcoming elemental shamans of Azeroth. My last post was on how to spec and what talents were best and how they worked. But there is so much more than a good spec. If you dont know how to use it, it means nothing. So right now I want to explain what I believe are the most important things to focus on in a raid setting.

Disclaimer: These are my personal views having played an Elemental Shaman. This is how I went about raiding wise and it has worked fabulously. If you have alternative views, please post them in the commments section. Thank you.

Spell Hit

Lets face it, your not gonna do any damage if you cant hit the target. Spell hit increases your chance to hit the target, therefore increasing your ability to do more damage. The hit cap for casters if 17% hit, or 445.94 hit rating. Now this is not including our talents that reduce our hit cap to 14%. This reduces our hit cap to 367.24 hit rating. But in a raid, there are even more chances to lower your required hit rating.

A raid will most likely have a boomkin or shadow priest to increase your chance to hit another 3%, dropping our hit cap to 11% (288.55 hit rating). Finally, if you are Alliance, then you are a draeni with the natural talent of “Hit rating Increased by 1%” to our final hit cap of 10% (262.31 hit rating). You should have some extra hit gear available if a shadow priest or boomkin is not available to maintain your hit. This should be the first thing you gem for, even if its just 16hit gems, you need them first.

Crit Chance

I believe crit is the next thing to focus on. With more crit, you lower your mana cost of your damaging spells and increase your crit chance by an additional 5% for 15 sec. I always aimed to have at least 30% crit unbuffed. I found this to be a good aim because it will raise your crit to 35%, or just over 1/3. So every three moves, at least one should crit replenishing the 15 sec buff of extra crit, and giving the reduction of mana cost for two spells. This is next thing you should gem for as long as you stay hit capped.

Spell Power

Next in line would be spell power, the strength of a caster. I dont feel I need to explain why this is important. Its spell power. Spell power, meet caster. Caster, meet spell power. This is where most of your gems will go once you have the hit and crit to back it up.


This is the last thing you should focus on. This stat will increase your cast time, which is nice, but not nearly as important. Haste will aslo come with gear. I dont believe you should ever gem for this.

With these four stats, you should see your dps increase dramatically and more invites flying your way. Gratz on the dippis and keep hunting for those purples.

Lightningrod, Master of Mechanisms


Thunderstorm: Don’t bug me about it

March 12, 2009

Ok, so I dont know about any of you other elemental shamans, but ever since Blizzard gave us Thunderstorm, tanks have been riding me about it and demanding that I dont use it. They get all pissed if their mobs fly away for 4 sec. I have even heard of instances where that move was banned from use during a raid. I am going to explain the pros and cons of Thunderstorm in a PVE setting and why it is NOT necessary to glyph it.


  1. Instantly gives back 8% of your mana at the cost of a global cooldown.
  2. Has a knock back effect of 20 yds to any enemies within 10 yds of you (12 yds speccd)
  3. It hits every mob in range for a little less than a lightningbolt.


  1. Massive instant damage can pull agro.
  2. Tanks dont like the knockback. Wahhhhhh Wahhhh

To the Tanks…

You need to stop complaining about the knockback from Thunderstorm. I play a tank and dont care at all about Thunderstorm. I do care if they do it too early, as in I have no threat, but thats a different argument entirely. First off, we shouldnt pull agro by doing one aoe move when your holding threat off of so many casters doing more damaging and consistent aoe moves. If the shaman waits till the tank has sufficient agro and thunderstorms everything, THEY WILL RUN BACK TO THE TANK!!! Just sit there and be patient.

The Glyph

I was originally thinking about getting this glyph when dual spec comes out, but now that I think about it, Im not sure. The Glyph of Thunderstorm is a minor glyph for PVE elemental shamans only. It increases the mana gained to 10% from 8% at the cost of removing the knockback effect. I originally saw this as an instant benefit, but after some pondering, I dont think so.

First off, the extra mana is nice at first glance, but keep in mind all the classes that can refund mana to the raid, through damage or buffs (pally, shaman, hunter, shadow priest) so mana truly isnt as big of an issue as it once was. 8% is plenty to run off of for 45 sec.

Second, the knockback, when used wisely, can help save lives in a raid:

  • DPS: If a dps pulls agro, you can use Thunderstorm to knock it back towards the tank, thus making it easier to retake agro.
  • Healer: Healers may pull agro from pre-healing before the tank has any agro. Thunderstorming can bounce the mob off the path of the healer and give you agro. Now you can start healing yourself while the tanks reestablish agro and another healer is saved. You superhero you.
  • Tank: If the tank is taking way too much damage very quickly, pop those baddies away giving the healers a chance to catch back up with the heals.
  • Yourself: I have pulled agro on trash (I know, shame on me) and Thunderstorm has saved my life numerous times. If you pull agro, use Thunderstorm to bounce the mob away and start lesser healing yourself. Spam that button until the tank picks it back up or dps finishes killing it while you heal tank it. Feel free to try wind shock, but dont expect a miracle.

Lastly, Thunderstorm can be used as a decent aoe in addition to Magma Totem and Chain Lightning. If you decide to do this, follow these simple rules:

  1. Wait for tanks to have agro, best used as an aoe finisher because dead bodies dont fly away.
  2. If they wont die, know where they will land. It is best to aim them toward a wall. Just make sure blowing them up will not pull an additional group.

I hope this post has helped shamans know how to use Thunderstorm appropriately and effectively. I also hope that any other dps or tanks that have read this understand why we like to use Thunderstorm and that it is useful and that there is a reason not to glyph it and keep the knock back.

Lightningrod, Master of Mechanisms


Elemental Shaman: the underrated

March 6, 2009

Back when I was lvling, it was very hard for me to get into any groups as an elemental shaman. I was also advised to lvl enhance becasue its easier, but im not afraid of a challenge, plus i really wanted to do elemental. When I played my druid, Treehippy, all I ever saw and heard about were resto and enhance shamans. This is what peaked my curiosity into the elemental tree. Plus, FOR GOD SAKES I SHOOT LIGHTNING, FRIGGIN LIGHTNING!!!!!!!

The only hard thing I can say about lvling elemental was the lack of mana, and I mean EXTREME lack of mana. I would have to drink every two pulls like a mage, but unlike a mage I can’t conjure my own water. I was waiting for water shield, ohhh how I wanted water shield. I figured once I got that, my mana problems would be over. But no, apparently it doesn’t come until 64!!!! What kind of bull crap is that. And now you new shamans get it at, what, 20. UTTER SHENANIGANS!! But I digress.

Even though I did have mana problems up until 64, elemental was a great spec to lvl with. And now it’s like a joke.

Now that my beloved Lightningrod is 80, she is quite geared and capable of pulling off some impressive numbers. But more importantly, elemental shamans are becoming more popular due to the buffs they can bring the raid.

  • Talent #1: Elemental Oath

This is the SH!T. Whenever you crit, be it a heal or damage spell, everyone in the RAID gets plus 5% to spell crit for 15 sec. Now this includes you naturally, so you increase your crit chance…. to increase your crit chance. Pretty much once thats up, it will be up for the remainder of the fight. If you can’t get anothe crit in 15 sec casting spells no longer than 2 sec, you either need hit or are facing the wrong way.

And yes I know that boomkins have an aura that can do this and overides our buff. Oh well. They dont have an increased damage by 20% for your next 2 attacks after you crit. Muahahahaha. They also dont have talent number 2.

  • Talent #2: Totem of Wrath

Yes this has been out for a while, but its had some retooling to it. Now it did lose the hit bonus :(, but it did gain some benefits. Now it ups spell power instead of damage, so drink up and be merry all you healers out there. It also doesn’t give you crit directly, now it ups enemies within 40 yd to be crit by 3%. And due to WOTLK removal of spell and melee distinction, it now works for melee as well.

  • Talent #3: Thunderstorm

For which this blog is named for. I personally love thunderstorm. Tanks however dont like me for it. Dont know why. I play a tank and I dont care about that knockback, it can save lives. But Ill talk about that in more detail later. Basicall its like hitting every mob in range with a mini lightning bolt, and yes, it can crit. Try not to smile when you see round 30 5k crits on your screen. But maybe PVE isnt your thing. Take that move to EOTS or lumber mill of AB. I promise all the other horde will hate you and you will probably get some LOLs from your team mates as 3 horde fly away off the flag into oblivion. Bye Bye silly DK, Warrior, Rogue, other Shaman (tehe), …..

All these moves could be yours with the elemental shaman, a being of proud majestic qualities. Always remeber to respect the lightning and keep my motto in mind if your still on the fence: Captain Planet – Heart = Shaman.

Lightningrod, Master of Mechanisms